Eighty percent of success is showing up.Woody Allen
I Need Your Input!
Hello Tumble-friends, If you’ve followed my last few posts, you know I’ve been working on a series of short-shorts. I’m currently character building (you can see one of the two characters is now full complete and articulated above) and also playing around with the look and feel of the show.
I’m trying to find a name for the show, I have a few ideas but would like your input if you can. Originally (above) I’ve been using the working title - ‘The Aphonia Dialogues’, but in the course of creating the characters and the show, the name no longer makes sense with the newer direction.
Here’s some other name ideas:
- Big & Small
- Ardent Bastard & Reticent
- The Pecking Order
- The Lame and the Austere
The show is essentially an animated comic strip and deals with two characters around the central idea of hierarchy and power-play - So one character is the dominant boss, whilst the other is the young junior. Now this theme is transferable no matter the environment, whether the office place, in War (military) or what have you.
Let me know your thoughts, or if you have another idea for a title, that too would be great!
Which do you like?
I got home from work yesterday elated to have a week with no extra work but my own to do. I started straight away on the second character of the yet-to-be-titled series of short shorts I’m working on.
Part of the impetus of this series is to create content in a manner that is economical and enjoyable to do. In a sense, doing it in a more logical and ‘right’ way than how i’ve been working on the film. With the film, I’ve been working with a reckless abandon and blissful ignorance to the medium of 3d and what it entails, not taking the shortcuts that would make life so much easier. These shorts, initially quick and dirty in mind have evolved whilst I’ve been working on them a little more professional than originally planned, but nonetheless the creation and execution is all out of a grounded and realistic means of production.
I’ll elaborate more in time, but the general idea eventually is to throw an idea for a sequence into the mix… and be able to animate it in a matter of days.
Early days work on a series of fun 3D short-shorts (separate from the film) in which I hope to be producing soon. Stay tuned!
1st episode is written. Just amassing the assets, as it were.
Please subscribe to my youtube page in preparation, my subscriber count is pretty weak :(
This is a super quick auto lip sync test. M dot Strange created this wonderful xpresso script which analysis an audio waveform’s height and converts it into rotation animation, in this case the lower jaw controller of my character.
I think this will be a great time saver for me, as an individual dealing with reams of dialogue at times. Simply load the .wav file into the character and let it do it’s thing. I’m going to animate viseme mouth shapes over the top to help with the realism, especially in close-ups. But I am very impressed with the results as a first-pass in an animation that took no more than 2 minutes!
I’ve rendered using Cinema 4Ds Hardware renderer so no textures are showing.
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Animators and animation lovers alike, what’s your personal favourite ‘grown-up’ animated film or series, whether it’s Bakshi, ‘Waltz With ‘Bashir’ or Anime etc… just ones not for the young-uns?
This was an early concept of what will be the first set location that will be animated in the film. I’m guessing it’s gonna change prior to animation, which is why I don’t mind showing it’s original (current) form here.
Unlike most 3D films, when I deem appropriate, I’m considering some experimental and stylised looks. I’m definitely adamant about approaching it as a ‘film’ more so than an ‘animation’. One of which I’ve been toying with is a screen-printed look. I’ve already tried it in motion too and it looks good. Considering cutting between the normal render and the stylised looks intermittently. Really can’t wait to get down and into it. Just have to ensure I finish all the character set-ups prior to moving on to the fun stuff…. The disadvantages to not having a willing and able team.
A glimpse of the head set-up.
Gonna try and post some more, have done lots without showing you guys.
Base teeth & tongue I modelled yesterday for all the characters. The images above are subdivided but the originals are have a nice amount of polys. Just need to customise the teeth from character to character.
p.s. Thanks 'Stop Staring' - by Jason Osipa
Completed most of the character’s heads now. A few more remaining, then I’m moving straight on to their bodies. Hope to have all heads and most of the bodies finished by new years and all of them finished, rigged and ready to animate by the end of February 2013. Although there’s a reasonably small cast, most characters need multiple states of appearance, whether it’s just clothing or other…. lots to do!
So… Work continues on the film. My current focus is modelling all the characters ready for rigging… starting with the heads. I’m taking a factory-line approach, firstly create the heads for each character, then all the bodies, then details/variations (if any) of the characters and finally rigging them all with the same controls and functionality.
I’m taking this approach to assure that all the models (and eventually the rigs too) are all of the same quality and ability. They’re looking really great so far. It’s weird to think how uncomfortable with 3D I was just a matter of months ago.
3 heads done, 9 to go of preliminary cast! Hope to get at least another 2 completed this week.
Last night a very tired me was a guest on the ‘Forever Alone Filmmaking Podcast’ alongside M dot Strange, Jimmy ScreamerClauz and Emily Youcis, where we talked a little about my film and film making in general (particularly animation).
Was a lot of fun to do and would love to be on another in the future, nearer along the line when the film’s nearing completion.
Playing around with a non-smooth, papery look for characters and environments with this guy I modeled. I like the idea of making it look obviously computer generated in a sense, not sure if it’ll hold up for a feature though, or not sure if I like it enough to sustain my interest through a feature… you know?
So… This mini blog has gone without updates for a little while. I recently took a little break from working on the film to work on a book trailer for my buddy @anotherphil.
Phil asked me at the perfect time as I was hoping to get my feet wet in a shorter project before diving in the deep end with the film’s animation. This project (in my eyes) is really my first 3D animation project, not just tests and modelling.
So it’s great to have had a true work through run-through, and in turn create a fun video at the same time. I had a lot of fun with this and it’s invigorated a confidence for me in this whole 3D animation stuff to jump into the film’s animation immediately!
Now I’m back on the film, expect more posts soon.
Here’s the trailer: